To everyone who follows the blog and to newcomers!
Excuse the lack of content for the past few days, but we’re preparing some good new content that is bound to knock socks off. That and a few more things being prepared for the future.
Thanks for your patience and continue support Seven Gaming & Media Source!
As most people know, Portal isn’t particularly the longest game. It was a small project done by Valve that wasn’t expected to be a particularly big hit. So it was short, stylized, and more addictive than crack.
So addictive, in fact, that people started doing speed runs of the game. World records were being set and recently, a previous world record got torn to pieces. At a record of 9 minutes and 25 seconds, DemonStrate had set the bar pretty high. But not high enough.
Bring in the SourceRun crew. These guys were able, through their combined efforts, to bring down that world record and lay down a new one set at 8 minutes and 31 seconds. Now that is a marvel. They even went through every means to make it SDA (Speed Demo Archives) legal and did not use cheats, scripts, or hacks to achieve this record. That’s a pretty big deal too.
Now who’s next at tackling that monster time?
You see that piece of art up there? That’s from Red Orchestra 2. But how? Ask Iain Andrews. The guy’s tumblr page is chock full of gorgeous ‘postcards’, as he calls them. Beautiful shots taken in-game from scenes and backgrounds that most gamers might overlook entirely, in an effort to progress in the game. With this kind of response to gaming, all those who work on the concept art for these games must surely beam at the thought that someone stopped to ‘smell the roses’. And Iain isn’t alone.
There’s a whole world of In-Game Photography still growing, developing, and innovating the field of Photography itself. With the rise of much more intense focus on the visual and graphical aspect of video games, it almost seems laughably obvious that someone would discover the possibility, but folks doing this have a very keen eye and tons of skill that is definitely involved.
Honestly, this is only a tidbit of what has to be said for In-Game Photography. But if you’re interested and have some time to spare, hit up the link for a bigger look and dive into this awesome foray into a new direction.